A class has several attributes affecting the playing of magic cards or the ability to use weapon cards more effeciently. You get a boost to the damage of certain types of cards depending on the attribute points of your selected class. Some attributes also increase your absorption and the chance for critical hits.
Class bonuses:
Class / Attribute | Agility | Intellect | Strength | Wisdom |
---|---|---|---|---|
Assassin | +4 | - | - | - |
Druid | +1 | +1 | +1 | +1 |
Pyrelord | - | +1 | - | +2 |
Sentinel | - | - | +2 | +1 |
Attribute effects per Attribute point:
Effect / Attribute | Agility | Intellect | Strength | Wisdom |
Weapon | +1 | - | +1 | - |
Magic | - | +1 | - | +1 |
Absorb | - | - | +1 | +1 |
Critical Chance | +1% | +1% | - | - |
The results
Class | Weapon | Magic | Absorb | Crit |
Assassin | 4 | 0 | 0 | 2 (7%) |
Druid | 2 | 2 | 2 | 1 (6%) |
Pyrelord | 0 | 3 | 2 | 1 (6%) |
Sentinel | 2 | 1 | 3 | 0 (5%) |