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Z13n2b1

Prison Guard Imp requires 95 Energy to fight and is an enemy appearing in the following locations:

Man and Fiend[]

Difficulty Stats Gold XP Energy HP Deck
Normal 1 3 2 1235 152 95 7 50
Hard 1 4 3 1520 154 95 8 60
Nightmare 2 4 3 1805 155 95 9 75
Z13n9b1
Difficulty Stats Gold XP Energy HP Deck
Normal 2 1 3 1235 152 95 7 50
Hard 1520 154 95 8 60
Nightmare 1 5 4 1805 155 95 9 75
Z13n10b1
Difficulty Stats Gold XP Energy HP Deck
Normal 4 0 4 1235 152 95 7 50
Hard 5 0 0 1520 154 95 8 60
Nightmare 3 6 3 1805 155 95 9 75

The Battle for Krezzor[]

Z14n9b1
Difficulty Stats Gold XP Energy HP Deck
Normal 2 4 3 1235 152 95 7 50
Hard 2 6 4 1520 154 95 8 60
Nightmare 2 8 5 1805 155 95 9 75

The enemy's deck may include:

Card Normal Hard Nightmare
Aid from the Abyss 4 4 4
Bottled Magic 2 4 5
Confusion 4 5 4
Doom 4 3 3
Ethereal Waltz 1 3 5
Hand of Death 3 3 3
Harl's Spellstealer 1 1 3
Impish Ritual 5 7 8
Kyddin's Nexus 3 0 0
Leaping Imp (Eyeball) 6 7 10
Lesser Rune of Reflection 2 3 4
Magic Lamp 1 1 2
Magma Elemental 0 3 4
Malevolent Power 4 6 6
Malice 4 4 6
Noxious Gas 3 3 3
Potion of Arcane Energy 3 3 4
Spellcatcher 0 0 1
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