Prison Guard Imp requires 95 Energy to fight and is an enemy appearing in the following locations:
Man and Fiend[]
- Prison Guard Imp (Prisoner of Z'thac'thalat 1)
Difficulty | Stats | Gold | XP | Energy | HP | Deck |
---|---|---|---|---|---|---|
Normal | 1 3 2 | 1235 | 152 | 95 | 7 | 50 |
Hard | 1 4 3 | 1520 | 154 | 95 | 8 | 60 |
Nightmare | 2 4 3 | 1805 | 155 | 95 | 9 | 75 |
- Dagunar's Imp (Demons of the Deep)
Difficulty | Stats | Gold | XP | Energy | HP | Deck |
---|---|---|---|---|---|---|
Normal | 2 1 3 | 1235 | 152 | 95 | 7 | 50 |
Hard | 1520 | 154 | 95 | 8 | 60 | |
Nightmare | 1 5 4 | 1805 | 155 | 95 | 9 | 75 |
- Bluthkurbu's Imp (Bluthkurbu's Last Meal)
Difficulty | Stats | Gold | XP | Energy | HP | Deck |
---|---|---|---|---|---|---|
Normal | 4 0 4 | 1235 | 152 | 95 | 7 | 50 |
Hard | 5 0 0 | 1520 | 154 | 95 | 8 | 60 |
Nightmare | 3 6 3 | 1805 | 155 | 95 | 9 | 75 |
The Battle for Krezzor[]
- Fire Imp (Burning Lord)
Difficulty | Stats | Gold | XP | Energy | HP | Deck |
---|---|---|---|---|---|---|
Normal | 2 4 3 | 1235 | 152 | 95 | 7 | 50 |
Hard | 2 6 4 | 1520 | 154 | 95 | 8 | 60 |
Nightmare | 2 8 5 | 1805 | 155 | 95 | 9 | 75 |
The enemy's deck may include:
Card | Normal | Hard | Nightmare |
---|---|---|---|
Aid from the Abyss | 4 | 4 | 4 |
Bottled Magic | 2 | 4 | 5 |
Confusion | 4 | 5 | 4 |
Doom | 4 | 3 | 3 |
Ethereal Waltz | 1 | 3 | 5 |
Hand of Death | 3 | 3 | 3 |
Harl's Spellstealer | 1 | 1 | 3 |
Impish Ritual | 5 | 7 | 8 |
Kyddin's Nexus | 3 | 0 | 0 |
Leaping Imp (Eyeball) | 6 | 7 | 10 |
Lesser Rune of Reflection | 2 | 3 | 4 |
Magic Lamp | 1 | 1 | 2 |
Magma Elemental | 0 | 3 | 4 |
Malevolent Power | 4 | 6 | 6 |
Malice | 4 | 4 | 6 |
Noxious Gas | 3 | 3 | 3 |
Potion of Arcane Energy | 3 | 3 | 4 |
Spellcatcher | 0 | 0 | 1 |